AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on Android in Oceania Q4 2022
Explore the performance of the top 5 fidget toys games on Android in Oceania during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top five fidget toys games on the Android platform in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared:
Flexy Ring from SayGames Ltd saw its weekly downloads peak early in the quarter, reaching approximately 16K in the week of October 24. However, downloads gradually declined to around 1.6K by the end of December. Active users followed a similar trend, starting strong with nearly 16K in the same week and ending the quarter with about 9.8K.
Marble ASMR by Rollic Games had a more stable performance. Weekly downloads fluctuated, peaking at 10.8K at the end of September and then stabilizing around 1.2K to 3.9K towards the end of the year. Active users saw a decline from 16K in late September to approximately 4.1K by the end of December. Revenue for Marble ASMR remained modest, peaking at $245 in late September and gradually decreasing to $26 by the end of the quarter.
Pixel Demolish, also from Rollic Games, experienced a peak in weekly downloads at 9.1K in early October, which then decreased to around 1K by the end of December. Active users saw a high of 20.5K in early October, dropping to 9.3K towards the year's end. Revenue for Pixel Demolish peaked at $373 in early October before tapering off to $99 by the end of December.
Antistress - relaxation toys by JindoBlu showed a consistent performance in downloads, starting at 2.4K in late September and rising to 3.1K by the end of December. Active users increased from 15.7K to 17K over the same period. Revenue remained steady, with minor fluctuations, peaking at $38 in early October and settling at $22 by the end of the quarter.
Fidget Toys Trading・Pop It 3D from Freeplay Inc had a fluctuating trend in downloads, starting at 3K in late September and ending at around 1.5K by the end of December. Active users showed a similar pattern, starting at 8.8K and ending at 5.7K. This app did not generate any revenue during the observed period.
For more detailed insights and data on app performance, visit Sensor Tower.